Slæ̈rn Drark-sti (/drark/ /sti/ [stupid; dumb; silly; absurd] [image]) is a subtropical Large City located in the Slïrddáms Principality of the Cochi.
The name Slæ̈rn Drark-sti is derived from the Sylvin language, as Slæ̈rn Drark-sti was founded by Strezkrud, who was culturaly Gnoll.
Climate
Slæ̈rn Drark-sti has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a freezing -1°C (31°F). Slæ̈rn Drark-sti receives an average of 235 cm/y (92 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Drark-sti covers an area of nearly 67 km2 (26 mi2), and an average elevation of 3298 m (10820 ft) above sea level.
Overview
Slæ̈rn Drark-sti was founded durring the early 14th century in summer of the year 1329, by Strezkrud. The establishment of Slæ̈rn Drark-sti suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Drark-sti which required millitary assistance exterminate before the community could finish being built.
Slæ̈rn Drark-sti was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Drark-sti is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Slæ̈rn Drark-sti is is constructed arround a semi-circular broad flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Slæ̈rn Drark-sti, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Slæ̈rn Drark-sti has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Slæ̈rn Drark-sti suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Slæ̈rn Drark-sti long.
Civic Infrastructure
Slæ̈rn Drark-sti possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Slæ̈rn Drark-sti has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Drark-sti has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Drark-sti. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Drark-sti's parks.
Slæ̈rn Drark-sti has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Drark-sti.
Slæ̈rn Drark-sti has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Drark-sti has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Drark-sti has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Drark-sti has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Drark-sti has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Drark-sti has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Drark-sti has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Drark-sti's public wards, blessings, and other arcane systems.
Slæ̈rn Drark-sti has an Scientific Academy which provides higher education in the natural sciences.
Slæ̈rn Drark-sti possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Drark-sti's grid is powered by a direct leyline tap.
Slæ̈rn Drark-sti possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Slæ̈rn Drark-sti has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Drark-sti has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Slæ̈rn Drark-sti has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Drark-sti's natural decorations nor waterways.
Slæ̈rn Drark-sti has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Drark-sti has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Drark-sti has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Drark-sti's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, autumn is short in Slæ̈rn Drark-sti.
Slæ̈rn Drark-sti's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Summoning energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 28
Farmers: 44
Farm Laborer: 93
Hunters: 56
Milk Maids: 45
Ranchers: 19
Ranch Hands: 46
Shepherds: 38
Farmland: 64147 m2
Cattle and Similar Creatures: 3989
Poultry: 47871
Swine: 3191
Sheep: 159
Goats: 31
Horses, Mounts, and Beasts of Burden: 1595
Craftsmen
Arms and Toolmakers: 31
Blacksmiths: 37
Bookbinders: 19
Buckle-makers: 22
Cabinetmakers: 34
Candlemakers: 55
Carpenters: 54
Clothmakers: 45
Coach and Harness Makers: 16
Coopers: 43
Copper, Brass, Tin, Zinc, and Lead Workers: 22
Copyists: 15
Cutlers: 13
Fabricworkers: 36
Farrier: 77
Furriers: 10
Glassworkers: 66
Gunsmiths: 35
Harness-Makers: 15
Hatters: 29
Hosiery Workers: 11
Jewelers: 18
Leatherwrights: 38
Locksmiths: 15
Matchstick makers: 24
Musical Instrument Makers: 22
Painters, Structures and Fixtures: 19
Paper Workers: 24
Plasterers: 21
Pursemakers: 26
Roofers: 17
Ropemakers: 15
Rugmakers: 15
Saddlers: 31
Scabbardmakers: 34
Scalemakers: 17
Scientific, Surgical, and Optical Instrument Makers: 10
Sculptors, Structures and Fixtures: 15
Shoemakers: 15
Soap and Tallow Workers: 50
Tailors: 91
Tanners: 21
Upholsterers: 23
Watchmakers: 22
Weavers: 51
Whitesmiths: 12
Merchants
Adventuring Goods Retellers: 11
Arcana Sellers: 11
Beer-Sellers: 22
Booksellers: 24
Butchers: 38
Chandlers: 41
Chicken Butchers: 39
Entrepreneurs: 16
Fine Clothiers: 43
Fishmongers: 40
Florists: 9
Potion Sellers: 25
Resellers: 75
Spice Merchants: 21
Wine-sellers: 32
Wheelwright: 24
Woodsellers: 14
Service workers
Bakers: 72
Barbers: 77
Coachmen: 22
Cooks: 72
Doctors: 36
Gamekeepers: 24
Grooms: 14
Hairdressers: 51
Healers: 41
Housekeepers: 44
Housemaids: 88
House Stewards: 46
Inns: 14
Laundry maids: 30
Maidservants: 56
Nursery Maids: 30
Pastrycooks: 56
Restaurateur: 61
Tavern Keepers: 61
Specialized Laborer
Ashworkers: 21
Bleachers: 14
Chemical Workers: 9
Coal Heavers: 30
In-Town Couriers: 37
Long Haul Couriers: 36
Dockyard Workers: 32
Gas Workers: 7
Hay Merchants: 13
Leech Collectors: 39
Millers: 35
Miners: 33
Oilmen and Polishers: 24
Postmen: 38
Pure Finder: 20
Skinners: 53
Sugar Refiners: 9
Tosher: 26
Warehousemen: 55
Watercarriers: 33
Watermen, Bargemen, etc.: 44
Skilled Laborers
Accountants: 20
Alchemist: 25
Clerk: 30
Dentists: 15
Educators: 43
Engineers: 23
Gardeners: 16
Mages: 11
Plumbers: 16
Pharmacist: 19
Professors: 6
Scientists: 11
Wizards: 6
Civil Servants
Adventurers: 15
Bankers: 22
Civil Clerks: 37
Civic Iudex: 18
Consultants: 10
Exorcist: 37
Fixers: 18
Kami Clerk: 30
Landlords: 30
Lawyers: 19
Legend Keepers: 26
Militia Officers: 99
Monks, Monastic: 45
Monks, Civic: 46
Historian, Oral: 33
Historian, Textual: 18
Policemen, Sheriffs, etc.: 40
Priests: 61
Rangers: 22
Rat Catchers: 23
Scholars: 23
Spiritualist: 29
Slayers: 8
Storytellers: 62
Military Officers: 56
Cottage Industries
Brewers: 55
Comfort Services: 59
Enchanters: 18
Herbalists: 17
Jaminators: 53
Needleworkers: 53
Potters: 26
Preserve Makers: 46
Quilters: 23
Seamsters: 72
Spinners: 48
Tinker: 17
Weaver: 38
Artists
Actors: 16
Architects: 6
Bards: 24
Costumers: 9
Dancers: 19
Drafters: 10
Engravers: 13
Fine Furniture Carpenters: 7
Glaziers: 16
Inlayers: 15
Musicians: 48
Painters, Art: 8
Playwrights: 17
Sculptors, Art: 14
Wood Carvers: 46
Writers: 53
Produce Industries
Butter Churners: 59
Canners: 45
Cheesmakers: 61
Ice Merchants: 7
Millers: 32
Picklers: 26
Smokers: 20
Stockmakers: 17
Tobacconists: 24
Tallowmakers: 33
5898 of Slæ̈rn Drark-sti's population work within a Foundational Occupation.
341 work in Agriculture
1331 work as Craftsmen
485 work as Merchants
895 work as Service Workers
608 work as General Laborers
241 work as Skilled Laborers
827 work as Civil Servants
525 work in Cottage Industries
321 work as Artists
324 work in Produce Industries
8943 of Slæ̈rn Drark-sti's population do not work in a formal occupation, but do contribute to the local economy. 1116 (7%) are noncontributers.
Points of Interest
Slæ̈rn Drark-sti has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. A small order of knights was founded in 's honor, and bears his name to this day.